Unsafe enchantments
Since 1.0.0
Before starting with the explanation of this feature, you may need to learn what an unsafe enchantment is, well. This concept actually applies to the enchantment level, unsafe levels are those that go over the vanilla limit, such as protection 5, which is over the limit set by vanilla Minecraft, set to a maximum of protection 4. While this isn't really unsafe and won't cause any issues on your server, it is true that the game isn't designed to handle this enchantment levels and while some of them work just completely fine, high levels may completely break the game balancing, so use this settings at your own risk.
There is a bit more to talk about here than in the previous features, so let's break it down. allow just acts as a toggle to not only enable or disable this feature but also to prevent unsafe enchantments from being used on anvils, so if an user has an existing protection 5 helmet, the resulting item will only have protection 4 if unsafe enchantments are disabled.
Going down to the upgrade section we can see that it has two elements, when enabled is set to true
, you will be able to join unsafe enchantments up to a certain limit wich can be defined on the limits list, with this example we could join protection 5 with protection 5 to get protection 6, doing this all the way until we get protection 10, if enabled was set to true
that is, when set to false
, you won't be able to further upgrade enchantments over vanilla limits. The ids of the enchantments are the same as the ones that you can find on the vanilla /enchant command, here is the actual recommended setup for servers that use unsafe enchantments but don't want users to be able to upgrade them, only join and use them on items:
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